![]() ![]() A systems prototype was released in July of 2016, followed by serveral public demo iterations, and another demo and promo trailer is expected for March 2018. Hunker down Hunker down SNES-Style RPG Hazelnut Bastille Coming To Switch. The project is being developed in the Unity Engine, in a custom framework built in C#, and features its own custom development tools and level editors which allow us to manage environmental art and level design scripting in one package. The game’s director explains that Hazelnut has been in development for two years, and is slated for mid-to-late 2019. Hazelnut Bastille started as a prototyping project in April of 2016, and has been in full time development ever since. Mark Harbaugh - Code Prototyping, Scripting and design Dennis Varvaro - art, design, writing, community media and marketing Shannon Mason (Pongball) - Composer Hiroki Kikuta - Composer Development Bundle 3: Bad Blood X (10th Anniversary Edition), Long Sleeve T-Shirt, Exclusive Signed PrintBastille. Hazelnut Bastille is a Zelda-inspired, topdown 2D adventure game with metroidvania elements. ![]() Linux OS: Debian Base Processor: Core 2 Duo e7200 Memory: 1 GB RAM Graphics: Integrated Storage: 16 GB available space Mac OSX OS: OSX Processor: Intel Xeon W3540 Memory: 1 GB RAM Graphics: Integrated Storage: 16 GB available space Hazelnut Bastille Demo on Steam Hazelnut Bastille on Itch.io Hazelnut Bastille is a Zelda-inspired, topdown 2D adventure game with metroidvania elements. Hazelnut Bastille, for PC, Mac, and Linux, and now Nintendo Switch, is a lush, topdown metroidvania in a 16bit JRPG style, which seeks to continue the great lineage of superior design from the mid. Windows: OS: Windows XP Processor: Core 2 Duo e7200 Memory: 1 GB RAM Graphics: Integrated DirectX: Version 11 Storage: 16 GB available space
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